#ifndef FileManager_hpp
#define FileManager_hpp

#include "RenderFish.hpp"
#include "Log.hpp"

class FileManager {
public:

	static string currentPath();
	//static string stem(const string path);
	static string parentPath(const string path);
	static string getWorkingDir();
	static void setWorkingDir(const string& path);

private:
	static string mWorkingDir;
	FileManager() = delete;
	~FileManager() = delete;
};


#endif